uWink unveils game credit software
December 4, 2007
LOS ANGELES — uWink Inc. has announced the introduction of its new proprietary game "credit" purchasing and redemption system. The new software is designed to facilitate customer purchases of uWink's single and multiplayer games with dollar values ranging from 25 cents to $2 per play. The system also is designed to increase customer loyalty by allowing for the redemption of game credits during future visits.
With the new software, customers self-purchase virtual game "credits" on uWink's tabletop terminals. Purchased credits are stored in a virtual account and then automatically deducted from that account as customers spend those credits on games offered on the terminals. The system offers discounts for bulk game credit purchases and allows for portability and redemption of purchased game credits during future visits.
The game credit software also integrates directly with uWink's point-of-sale system, allowing for game-credit purchases to be charged on the customer's bill along with food, drink and merchandise. The game-credit sales revenue also is captured directly into uWink's accounting system.